A computer network or data network is a telecommunications network that allows computers to exchange data. In computer networks, networked computing devices pass data to each other along data connections. The connections (network links) between nodes are established using either cable media or wireless media. The best-known computer network is the Internet.
Network computer devices that originate, route and terminate the data are called network nodes.[1] Nodes can include hosts such as servers and personal computers, as well as networking hardware. Two devices are said to be networked when a device is able to exchange information with another device.
Computer networks support applications such as access to the World Wide Web, shared use of application and storage servers, printers, and fax machines, and use of email and instant messaging applications. Computer networks differ in the physical media used to transmit their signals, the communications protocols to organize network traffic, the network's size, topology and organizational intent.
Network computer devices that originate, route and terminate the data are called network nodes.[1] Nodes can include hosts such as servers and personal computers, as well as networking hardware. Two devices are said to be networked when a device is able to exchange information with another device.
Computer networks support applications such as access to the World Wide Web, shared use of application and storage servers, printers, and fax machines, and use of email and instant messaging applications. Computer networks differ in the physical media used to transmit their signals, the communications protocols to organize network traffic, the network's size, topology and organizational intent.
Sample applications
• E-mail
• Web
• Instant messaging
• Remote login
• P2P file sharing
• Multi-user network games
• Streaming stored video clips
• Internet telephone
• Real-time video conference
• Massive parallel computing
• Web
• Instant messaging
• Remote login
• P2P file sharing
• Multi-user network games
• Streaming stored video clips
• Internet telephone
• Real-time video conference
• Massive parallel computing
Typical architectures
• Client-server
• Peer-to-peer (P2P)
• Hybrid of client-server and P2P
• Peer-to-peer (P2P)
• Hybrid of client-server and P2P
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